Tuesday, March 10, 2020

Game development: High Concept document example

High Concept document example

From Steve Vicent's Website:

"The purpose of this document is to provide a basis for a sales pitch for your product. Call it a résumé for your game. This document is a tool to get a meeting with a publisher/investor, at which you will make a real (more developed) pitch.

The document is structured in a series of parts. The first two are loosely defined, the third is more formal, and the fourth is a catch all for whatever did not fit the first three."

Here's an example, that I created when I was studying Principles of game design by Coursera. My fictitious game name is (DES)Construct it! (if you want the full PDF file, just ask)






                                    
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Image sources: Game Design course from Coursera.

 

Friday, March 6, 2020

Game development: Story Bible document example

 

Story Bible document example

It's a document that contains the game's history. Some games have little history or even not at all, especially for "arcade games" 

(For example - Chess? Minesweeper? Maybe a spinoff? Candy Crush? Who knows?) At the same time, RPG games tend to have a strong story (Hint: Final Fantasy 7 remake)

Here's an example, that I created when I was studying Principles of game design by Coursera. My fictitious game name is (DES)Construct it! (if you want the full PDF file, just ask)












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Image sources: Game Design course from Coursera.

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