Thursday, March 3, 2022

Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 1a

 

How to create a "hologram material"?


After importing the mesh (in this case, "011batimentmetal") into unreal engine, automatically the materials are imported (FBX format), but this does not mean that they are set up the same way as in blender. 

Blender and unreal engine use nodes, but the configuration is not the same.

In this case, let's look at the material "HOLOGRAM_ROMAN_EMPIRE" in blender:

(here you can see the same mesh and material, but the configuration is different)

(zoom into the "HOLOGRAM_ROMAN_EMPIRE" so you can have an idea how its made)

The same material is present in this instance in UE, I will double click into the material and enter into edit mode.


Here is the configuration:

(Of course, this is an overall idea, you will have to change the parameters values, and also add more parameters to add effects such as blur, distortion, etc.)