Tuesday, August 9, 2022

Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 4

 

1) I slightly changed the UV mapping of the pillars a "little blue":



1) I decided to make some changes in the shader referring to the advertisements:

2) The texture has been 'thickened' to look more like an old monitor screen (which isn't even an LCD).. advertising screens nowadays are clean, not dirty.. this aims for an 'old school' effect (plus it has a timer for the back-and-forth effects of the lines):