Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Saturday, September 25, 2021

Creating a cyberpunk 2077 like city in blender : Final Result

METAL CITY 

The idea of this project is to create a city not very modern, not very old, and inspired by the game Cyberpunk 2077. 

Blender was used for modeling and rendering. Textures and fonts were obtained from third-party websites.

*Image quality has been decreased due to upload size limits. For high quality images version, visit: 







Here is a map showing the block, which is 336x220 meters in size, distributed in blocks. Arrows indicate the directions in which cameras have been placed.











Sunday, June 27, 2021

Creating a cyberpunk 2077 like city in blender Pt10 : Another buildings

 



I used a bezel curve to draw over the image.. you can do the same (and fast) with the path (curve), then later just created a "glowing" material, to act as a lighting source:









Result after adding some textures.



(Almost) Final Result


Tuesday, June 1, 2021

Medieval Scenery : Update 2 : Lighthing and some changes (before/after)

 

This is a medieval scenario that I created using blender, based on an image from the game age of empires 2. I am showing the before/after I dealt with lighting in a better way. 

The project can be seen here: https://www.artstation.com/artwork/Xn6Gal


Object work in progress: https://sngnwip.blogspot.com/2021/04/medieval-scenery-update-1-remodeling.html



Reference image:



How it was done? I will post someday.


Here's the before/after progress:

Monday, May 10, 2021

Wednesday, April 14, 2021

Medieval Scenery : Update 1 : Remodeling objects (before/after)

 

These are objects modeled in blender for a medieval scenery that I've created, based on an image from the game age of empires 2

I am showing the before/after I dealt with lighting in a better way. 

The project can be seen here: https://www.artstation.com/artwork/J96kyA

Medieval scenery can be seen here:  https://www.artstation.com/artwork/J96kyA


or here in this blog:  https://sngnwip.blogspot.com/search/label/medieval


OBJECT 01: Torch


AFTER



BEFORE



OBJECT 02: Shield




AFTER


BEFORE


Friday, April 9, 2021

Creating a cyberpunk 2077 like city in blender Pt9 : Inserting stores into a new building

 

Right: Garage Building / Left: *This* New Builing (Name to be defined)




Right: Garage Building / Left: New Builing (Name to be defined)

Right: Garage Building / Left: New Builing (Name to be defined)



Testing materials





Store 3 : Japanese DOJO (I don't know WTH this name means)








Saturday, March 20, 2021

Creating a cyberpunk 2077 like city in blender Pt9 : Creating stores WIP II

 

I'm creating a 'japanese store'. Going direct to the point, here's the WIP:





Some modifiers being used: Mirror, Curve

Drawing this 'symbol' so I can use a boolean modifier into the new created walls.


Mirror modifier.


Array modifier / Mirror / Curve / Deform


That's it. Almost done. Next part is texturing.