Here you can see my work in progress (WIP) of what I'm learning related to game design/development using tools such as Blender (also plugins), Susbtance painter, Unreal Engine. I don't work in the area actually, but it's my goal. Update: Now working as 3d modeling artist.
Sunday, April 14, 2024
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 6: Running into unreal engine 5
Wednesday, December 21, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 5
Some progress I'm making, without much explanation because it's the same process as explained before. I believe that soon I will be able to record a video showing how what was created in blender, behaves in the unreal engine and is very faithful.
Thursday, October 6, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 4 : Lighting I
Follow these steps:
1)
Tuesday, August 9, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 4
1) I slightly changed the UV mapping of the pillars a "little blue":
Wednesday, June 8, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 3
Saturday, April 16, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 2
Inserting meshes from blender into an ue5 map.
2) The screenshot of the import options is not here. I used the default options.
3) The result is very charming. Wait! Nothing is wrong, it means we need to set up the materials.
Thursday, March 3, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 1a
After importing the mesh (in this case, "011batimentmetal") into unreal engine, automatically the materials are imported (FBX format), but this does not mean that they are set up the same way as in blender.
Blender and unreal engine use nodes, but the configuration is not the same.
In this case, let's look at the material "HOLOGRAM_ROMAN_EMPIRE" in blender:
The same material is present in this instance in UE, I will double click into the material and enter into edit mode.
Here is the configuration:
(Of course, this is an overall idea, you will have to change the parameters values, and also add more parameters to add effects such as blur, distortion, etc.)
Thursday, February 10, 2022
Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 1
After some time doing unreal engine courses, it's time to export what I did before in Blender to this one. Reference from previous work: Metal city.
Now, putting what I did before in blender in unreal engine 5:
Configuring materials in unreal 5 follows a logic similar to blender: