Monday, May 10, 2021

Wednesday, April 14, 2021

Medieval Scenery : Update 1 : Remodeling objects (before/after)

 

These are objects modeled in blender for a medieval scenery that I've created, based on an image from the game age of empires 2

I am showing the before/after I dealt with lighting in a better way. 

The project can be seen here: https://www.artstation.com/artwork/J96kyA

Medieval scenery can be seen here:  https://www.artstation.com/artwork/J96kyA


or here in this blog:  https://sngnwip.blogspot.com/search/label/medieval


OBJECT 01: Torch


AFTER



BEFORE



OBJECT 02: Shield




AFTER


BEFORE


Friday, April 9, 2021

Creating a cyberpunk 2077 like city in blender Pt9 : Inserting stores into a new building

 

Right: Garage Building / Left: *This* New Builing (Name to be defined)




Right: Garage Building / Left: New Builing (Name to be defined)

Right: Garage Building / Left: New Builing (Name to be defined)



Testing materials





Store 3 : Japanese DOJO (I don't know WTH this name means)








Saturday, March 20, 2021

Creating a cyberpunk 2077 like city in blender Pt9 : Creating stores WIP II

 

I'm creating a 'japanese store'. Going direct to the point, here's the WIP:





Some modifiers being used: Mirror, Curve

Drawing this 'symbol' so I can use a boolean modifier into the new created walls.


Mirror modifier.


Array modifier / Mirror / Curve / Deform


That's it. Almost done. Next part is texturing.