This is a medieval scenario that I created using blender, based on an image from the game age of empires 2. I am showing the before/after I dealt with lighting in a better way.
The project can be seen here: https://www.artstation.com/artwork/Xn6Gal
Object work in progress: https://sngnwip.blogspot.com/2021/04/medieval-scenery-update-1-remodeling.html
Reference image:
How it was done? I will post someday.
Here's the before/after progress:
SCENE 01: Small House
SCENE 02: Small House
DETAILS CHANGED: Lighing , color.
SCENE 03: Exterior I
AFTER
DETAILS CHANGED: Lighting, color, well, soil. The overall external scenery color was changed from a yellow color to a more potent 'dark light', because the idea of this scenario is not to be a 'happy place'.
SCENE 04: Big House I
SCENE 05: Big House II
SCENE 06: Big House III
DETAILS CHANGED :
Red ones - Objects (mostly)
Blue ones - Disposition
Strong blue - A wooden column to support the
upper pavement, otherwise it would be like "flying".
Green ones - Support / Lighting
SCENE 07: Big House IV
DETAILS CHANGED :
Red ones - Column support
Strong blue - Lighting
Green ones - Wrong window displacement
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