Tuesday, June 1, 2021

Medieval Scenery : Update 2 : Lighthing and some changes (before/after)

 

This is a medieval scenario that I created using blender, based on an image from the game age of empires 2. I am showing the before/after I dealt with lighting in a better way. 

The project can be seen here: https://www.artstation.com/artwork/Xn6Gal


Object work in progress: https://sngnwip.blogspot.com/2021/04/medieval-scenery-update-1-remodeling.html



Reference image:



How it was done? I will post someday.


Here's the before/after progress:


SCENE 01: Small House

BEFORE

AFTER



DETAILS CHANGED: Lighting, light fixture, support, colors




SCENE 02: Small House

BEFORE

AFTER


DETAILS CHANGED: Lighing , color.


SCENE 03: Exterior I

BEFORE


AFTER

DETAILS CHANGED:  Lighting, color, well, soil. The overall external scenery color was changed from a yellow color to a more potent 'dark light', because the idea of this scenario is not to be a 'happy place'. 


SCENE 03: Exterior II




AFTER


BEFORE


DETAILS CHANGED:  Objects (Texturing, blue) and lighting.






SCENE 04: Big House I


BEFORE


AFTER



















DETAILS CHANGED: Better distribution of objects, better appearance of a messy place (post-battle), smoke, lighting, support for lamps, torches, glossy objects, better support (columns).



SCENE 05: Big House II


AFTER

BEFORE


DETAILS CHANGED: Lighting, light fixture, support, colors

Red ones  - A wooden column to support the
upper pavement, otherwise it would be like "flying".
Blue ones Support 
Green ones - Lighting / Objects disposition



SCENE 06: Big House III


AFTER


BEFORE

DETAILS CHANGED :

Red ones  - Objects (mostly)
Blue ones - Disposition
Strong blue - A wooden column to support the
upper pavement, otherwise it would be like "flying".

Green ones -
Support / Lighting


SCENE 07: Big House IV


BEFORE


AFTER


DETAILS CHANGED :

Red ones  - Column support
Strong blue - Lighting
Green ones - 
Wrong window displacement


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