This is a step-by-step straight to the point of how to export a model created in blender, import in substance painter and texturize.
In Blender, I modeled a small medieval-style house. The modeling step-by-step I won't show you, because it's pretty basic. If you need the file, you can leave a comment here that I send it to you.
HOW TO EXPORT TO .FBX
0) I'll assume you've finished modeling the house, and you have the file open in blender (in fact, it could be any other model):
1) Objects will not be recognized by the name assigned in the blender. Substance painter (at least as of now 2021) recognizes objects by the material assigned to them.
See the example below:
2) I don't recommend using the same material name for other objects that use the same material, it can generate UV errors.