Inserting meshes from blender into an ue5 map.
As I had shown you before:
1) Select the 'building' from a blender file, export to FBX...
3) The result is very charming. Wait! Nothing is wrong, it means we need to set up the materials.
4) Here I already have the materials configured
2) The screenshot of the import options is not here. I used the default options.
3) The result is very charming. Wait! Nothing is wrong, it means we need to set up the materials.
This is a setup for a "propaganda" material, its a texture mixed with some 'noise' to simulate a LCD panel.
5) The almost final result is :
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