Saturday, October 23, 2021

From blender to substance painter + texturizing

 

This is a step-by-step straight to the point of how to export a model created in blender, import in substance painter and texturize.

In Blender, I modeled a small medieval-style house. The modeling step-by-step I won't show you, because it's pretty basic. If you need the file, you can leave a comment here that I send it to you.


HOW TO EXPORT TO .FBX


0) I'll assume you've finished modeling the house, and you have the file open in blender (in fact, it could be any other model): 


1) Objects will not be recognized by the name assigned in the blender. Substance painter (at least as of now 2021) recognizes objects by the material assigned to them.

  See the example below:



2) I don't recommend using the same material name for other objects that use the same material, it can generate UV errors.

But test at will. So in this step, choose each object and assign a material to it. Also, do the UV mapping correctly.



3) Assuming you have already generated the uv's of each object, assigned materials, let's export the file. 

Select all the objects you want to export:



4) Go to File --> Export --> FBX


5) Do as I did, follow the example, check the same options and choose a file name:





HOW TO IMPORT .FBX INTO SUBSTANCE PAINTER


6) If you don't have substance painter installed, download a demo version. i'm assuming you have it:

Saturday, September 25, 2021

Creating a cyberpunk 2077 like city in blender : Final Result

METAL CITY 

The idea of this project is to create a city not very modern, not very old, and inspired by the game Cyberpunk 2077. 

Blender was used for modeling and rendering. Textures and fonts were obtained from third-party websites.

*Image quality has been decreased due to upload size limits. For high quality images version, visit: 







Here is a map showing the block, which is 336x220 meters in size, distributed in blocks. Arrows indicate the directions in which cameras have been placed.