Tuesday, August 9, 2022

Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 4

 

1) I slightly changed the UV mapping of the pillars a "little blue":



1) I decided to make some changes in the shader referring to the advertisements:

2) The texture has been 'thickened' to look more like an old monitor screen (which isn't even an LCD).. advertising screens nowadays are clean, not dirty.. this aims for an 'old school' effect (plus it has a timer for the back-and-forth effects of the lines):





Wednesday, June 8, 2022

Saturday, April 16, 2022

Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 2

 


Inserting meshes from blender into an ue5 map.








As I had shown you before:

1) Select the 'building' from a blender file, export to FBX...


2) The screenshot of the import options is not here. I used the default options. 


3) The result is very charming. Wait! Nothing is wrong, it means we need to set up the materials.







4) Here I already have the materials configured




This is a setup for a "propaganda" material, its a texture mixed with some 'noise' to simulate a LCD panel.

5) The almost final result is :



Thursday, March 3, 2022

Exporting a cyberpunk 2077 like city from blender to Unreal Engine 5 : Part 1a

 

How to create a "hologram material"?


After importing the mesh (in this case, "011batimentmetal") into unreal engine, automatically the materials are imported (FBX format), but this does not mean that they are set up the same way as in blender. 

Blender and unreal engine use nodes, but the configuration is not the same.

In this case, let's look at the material "HOLOGRAM_ROMAN_EMPIRE" in blender:

(here you can see the same mesh and material, but the configuration is different)

(zoom into the "HOLOGRAM_ROMAN_EMPIRE" so you can have an idea how its made)

The same material is present in this instance in UE, I will double click into the material and enter into edit mode.


Here is the configuration:

(Of course, this is an overall idea, you will have to change the parameters values, and also add more parameters to add effects such as blur, distortion, etc.)