1) I slightly changed the UV mapping of the pillars a "little blue":
Here you can see my work in progress (WIP) of what I'm learning related to game design/development using tools such as Blender (also plugins), Susbtance painter, Unreal Engine. I don't work in the area actually, but it's my goal. Update: Now working as 3d modeling artist.
1) I slightly changed the UV mapping of the pillars a "little blue":
Inserting meshes from blender into an ue5 map.
2) The screenshot of the import options is not here. I used the default options.
After importing the mesh (in this case, "011batimentmetal") into unreal engine, automatically the materials are imported (FBX format), but this does not mean that they are set up the same way as in blender.
Blender and unreal engine use nodes, but the configuration is not the same.
In this case, let's look at the material "HOLOGRAM_ROMAN_EMPIRE" in blender:
Here is the configuration:
(Of course, this is an overall idea, you will have to change the parameters values, and also add more parameters to add effects such as blur, distortion, etc.)