1) Some UV mapping
2) Some chosen textures, according to the situation.
Hint: Concrete paving // Source: CC0Textures
3) Testing the trees. Also, dealing with 'leafs textures' or
something similar (low poly trees imported from 3d warehouse).
( I'm also using botaniq's lite version, but in this case, I could
( I'm also using botaniq's lite version, but in this case, I could
not find the trees / flowers I really wanted. )
Now, changing the basic colors into materials.
Finished adding the flower and grass stuff.
Now, adding objects such as trash can, park bench, tactile
paving, 'monuments'... The "trick" to make a path so the
tactile paving can follow is:
A) Draw the path using a curve.
B) Set curve name to "Follow me"
C) Set its origin --> "origin to geometry"
C) Create a plane.
D) rename it to "follow plane"
E) Set "origin to geometry"
F) add an array modifier. The count will be different
according to your curve's length.
G) add a curve modifier, set curve object to "follow me"
H) Goto object properties, enable face instancing.
later you can disable the show instance settings.
the object. First, see if your number of array objects is okay, then...
(can you see the plane being repeated? at this point I think you
already know how to use the array modifier, I won't go into details)
K) again, set "origin to geometry"
L) Select the "follow me" path.
M) Cursor to selected
N) Select your tactile paving mesh
M) Cursor to selected
N) Select your tactile paving mesh
O) Selection to cursor
Now follow this order, it's important:
P) Select none
Q) Select your tactile paving mesh
R) Then, select the follow plane mesh
S) Set parent to object.
R) Then, select the follow plane mesh
S) Set parent to object.
General overview... You can bet I used a lot of curves
and modifiers here and there..
A more detailed "1-2-3" about another scenery created
that I really liked can be seen here.
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